Custom mouse cursor changes back after level streaming

I’m not sure if this is a duplicate so I apologise if it is.

I’ve added a custom mouse cursor by changing it in the Project Settings > User Interface menu. this method is working perfectly on my persistent level, but as soon as I load in a new level and unload the previous one it changes the cursor back to the default arrow. I’m not sure if this is a bug, but is there any way to keep the mouse cursor visible between levels?

Thanks in advance :slight_smile:

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Looks like I’m here with a similar problem. However, it’s now 2023 and I’m using Unreal Engine 5.2.1. The issue I’m experiencing is that the cursor keeps resetting even when switching levels, such as with Open Level or ServerTravel. Does anyone know about this issue and have a solution? Can anyone offer some assistance?

Alright, it seems the issue is caused by the “Remove All Widgets” node. Working on a workaround now.

I am also working on a solution. If I find something I will post.

Hey, use the node “remove from parent”