Custom model from Blender not being shaded properly

I was trying to import this armor that I made into my game, but for some reason the objects are being weirdly lit. They’re really transparent and being lit almost in reverse. The materials work fine on other objects, and I’ve imported other custom objects from blender before, and those worked perfectly I’ve tried flipping the normals, making sure there were no holes in the mesh where they werent supposed to be, thickening the mesh, etc. For now they are static meshes just to see how they look in game and to get the materials right, so no skeletons yet