Hi everyone,
I’m working on a portrait so i’ve used a sculpted head to create a custom character and it worked fine for everything but the eyelashes, i’ll attach some images…
The problem is that the eyelashes aren’t placed correctly on the eyelids, as you can see in the second picture.
If i remove the eyelashes it seems that there is a mesh problem (third image)…
So i’ve imported the head in blender and now i see: there is a sort of poligon stripe that seems to guide the eyelashes and seems to be misplaced (1th image)…
now some questions:
- is the “stripe” actually a guide for the eyelashes?
- can i modify the stripe in blender and reimport the mesh in unreal? could it do the trick?