Hi,
I’m using the tools in Unreal 5.7.3 to create a custom Metahuman based on my custom model with Metahuman topology. I created an optimized Metahuman for use in Unreal Engine and exported a DCC version, which I assembled with a combined skeleton in Maya using the Metahuman tools there. I am able to animate in both Unreal and Maya without issues. I export an FBX from Maya with just the body skeleton to match what is in Unreal Engine and bring that animation into Unreal and apply it to the blueprint of my character in UE. The character is completely crumpled up with the animation applied. The FBX looks fine in Maya, and the motion when applied to the skeleton in the animation preview in Unreal looks fine, but when applied to the this character it crumples the character up completely.
Any idea what the issue could be?
A. Shows the animation applied to the blueprint of the custom metahuman in a level sequence. The head looks ok, but the body is completely crumpled with animation from Maya applied.
B. Shows that same animation from Maya playing on the skeletal mesh of the body of that same character.
C. Shows an animation created in Unreal applied to that body skeletal mesh and it looks correct.
D. Shows the maya animation applied to a different custom metahuman body skeletal mesh and it looks correct.
So the issue is likely something with this particular custom metahuman, but I am not sure what it could be.
Thank you,
Adnan Hussain
