Custom Metahuman Clothing Vertex Skinning issues

I’ve been getting familiar with making custom clothes for the Metahuman, but when I load the character up in the Sequencer, or game, I get stretched Verts like this.

But when i double check the Cloth Asset and Outfit asset, Nothing looks wrong with the skinning.

Has anyone come across this issue?

Does the original mesh have double vertexes or floating verts? It looks like the inner part of the pants crease has unmerged verts.

A “merge by distance” operation could fix this if that is the case. You would need to export the mesh to a 3d program.