I’ve been getting familiar with making custom clothes for the Metahuman, but when I load the character up in the Sequencer, or game, I get stretched Verts like this.
But when i double check the Cloth Asset and Outfit asset, Nothing looks wrong with the skinning.
Has anyone come across this issue?
3dRaven
(3dRaven)
September 22, 2025, 6:23am
2
Does the original mesh have double vertexes or floating verts? It looks like the inner part of the pants crease has unmerged verts.
A “merge by distance” operation could fix this if that is the case. You would need to export the mesh to a 3d program.
breach0
(breach0)
October 7, 2025, 2:56pm
3
anyone got some different solutions? doesnt work for me