Today, I looked a bit into custom meshes and before i scream “There is a bug in the PIE system”, I just want to know if I maybe have missed something.
I create a custom mesh in a blueprint, like so:
It shows up pwerfectly in the editor viewports:
However, In the game, its invisible…
So, what is needed for a custom mesh to actually appear in game?
Any help is appreciated.
June 7, 2015, 11:26am
I believe you’re looking at mesh from other side in PIE.
You’re creating one-sided polygons, so you should either assign 2-sided material, or duplicate/flip this polygon with normal that looking in other direction
No. Im definitely looking at it from the “right” side. Made sure of that.
I can even circle strafe around the spot, nothing shows up.
That was the first thing I made sure… :rolleyes:
PS: But just to be on the safe side, Ill complete the cube.
So, I made the cube complete. Its still not visible when in PIE:
And guess what happens if I build the lighting:
So Im kind of feeling inclined to submit a bug report afterall…