Custom mesh LOD for Landscape using World Composition

Hi Tim
Thanks for the response.
I am not sure I explained myself as best I could have.
I have made a map in world composition, just a test map made up of 4 tiles 2x2 each named by world machine.
I have then made 2 mesh versions of each tile with the same "name_LOD number “as per Docs, I have exported them as default static meshes via .FBX with no animation.
I have imported them into Content browser.
When you open the details to a level I have set it to 2, of course the generate is greyed out as we don’t have a Simpylgon Licence, we only have the Distance field available…
I am unsure of why you sent a screen shot of the static mesh editor, we are trying to add LOD meshes for the Landscape tile not a static mesh?.
I realise the process for importing normal LOD in that but this is for Landscape.
I was under the impression that this landscape LOD was designed to allow for a mesh version of each landscape tile(level) to be visible after it would have normally unloaded.
The problem is where do you import the LOD meshes to? And apart from telling each level in the detail how many LOD meshes there are, is that all we have to do?
As they do not work for me.
I am assuming I have put them in the wrong place in the content browser? Or have exported them from Maya without something, do they have to be set up in Maya a certain way before export?
I have been using UDK since 2006 and teach it at Diploma level, so am aware of normal workflows.
Thanks