Custom mesh LOD for Landscape using World Composition

Hi,

When you’re exporting the mesh as FBX have you made sure to enable the export of animations as well? This is required to use the LOD setup.

As far as naming goes it should be similar to this

ExampleMesh
ExampleMesh_1
ExampleMesh_2
ExampleMesh_3

Alternatively you can manually place the mesh LODs for the base mesh in the editor.

Open the base mesh in the viewer. In the details panel make sure to select the drop down for base LOD and you’ll see the option for import LOD1 and so forth. You can manually do it this way.

If you have any questions or stumbling blocks with this feel free to ask and I will help you out!

Tim