Custom Mesh FOV

Phheeeeeeeeew, finally I’ve found the problem!

Ok, so I debugged through every value of every line of code of the original as well as the newest one, and the problem was simply this line in the newer version:

float MinZ = 3.0f;

This line defines the near clipping plane. I changed this to 5 and now everything is perfectly fine.

Again, , thanks a million for sharing your code. It is much appreciated!