Hi ,
Again, I must say that I appreciate your effort and kindness in sharing this immensely! It is much appreciated - if there is anywhere I can donate to your project (or if you’d like to put this on the marketplace I’d buy it in an instant) please let me know.
However, I am having a bit of trouble with this new version - you can see the problem in this video.
It seems that my mesh now doesn’t follow my character properly - it seems to be always positioned between my character and the world origin. I would suspect that there are some values getting pulled through as zero where it shouldn’t be. This is purely a hunch as it seems to point to a Vector(0,0,0) (which is the world origin) affecting the transforms.
Do you have any idea what might be causing this behaviour? I’ve looked through each line of the code best I can, but I’m a bit lost here as I can’t find anything that is zero where it obviously shouldn’t be.
If you have some time to look at this I would be very grateful.
Thanks very much!