Custom Mesh FOV

Hi ,

Thanks very much for getting back to me.

Interesting that it works perfectly for you.

It seems mine is only crashing when running the game standalone (not PIE), and it crashes on GetShadowIndex() in the class TConsoleVariableData (as shown in the screen shot).

I honestly have no idea what this function is supposed to be doing other than checking that it’s happening on the main game thread

Have you checked that yours works fine in non-editor runtime?

Cheers!