Can we either have a mesh device that we as creators can input meshes into an array an we can show/hide meshes per player (client side) we could also setmesh to any index in the array.
I have check all over and found nothing that explains or shows how to make visibility only per player so assuming we as creators cannot do this but this one device would save so much time and hassle using sequencers ect
I think a progress Based Mesh Device per player option would be a good temporary solution because unlike a barrier and switch device which can be only between 2 states this device can have many states
Im only thinking as my crop mechanic is a monster tbh uses sequencer and its a nightmare and this one option would save so many creators headaches who are using sequencer to show/hide stuff per player