Custom Mesh Component Not Showing In-Game


I made a bunch of custom meshes in C++ using an array of triangles then generating them with my own implementation of UCustomMeshComponent. It all works fine until I hit “Simulate” or “Play” then all the generated meshes disappear until I stop simulating, then they return. I was wondering why this might happen and how I can fix it.

Thank you,

If that’s the case,you only render them for 1 frame.They should be rendered for all frames.

How do I keep them rendered across all frames?