I made an npc “machine” where the character should be able to jump on it’s back (see image below)
Unfortunately skeletal meshes does not display the same settings like with a prop for exemple, so I’m not able to change the asset collision. (I want: Simple to complex collision)
The only collision available is the character capsule of the npc, but it’s too round and impossible to modify like I want. The character can go through the npc.
Do you have a solution ?