Custom Mask rigged to Metahuman Face for Animation ?

Hey there ! I made a custom Facemask for my Metahumans face which needs to be Animated with it. I already tried to transfer the weights from the exported Metahuman head in Blender to the new Facemask, but it doesnt work in UE Editor. I imported the Facemask as fbx and then put it as skeletal mesh asset into “face” or “Torso” but it doesnt move when animating with LIVE Link.

I would be very thankfur for some Help.

Greetings, Lenny :slight_smile:

Hi there @Lenny,

This topic has been moved from International to Character & Animation.

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Thanks and happy developing!

did you know how to do it? I’m in a similar situation

You want to transfer the blendshapes, and the weights.
But anything using the ARKit standard to animate requires the blend shapes.

Hello thank you very much. I already did that, but I don’t know where to put it in the metahuman blueprint