Hey there ! I made a custom Facemask for my Metahumans face which needs to be Animated with it. I already tried to transfer the weights from the exported Metahuman head in Blender to the new Facemask, but it doesnt work in UE Editor. I imported the Facemask as fbx and then put it as skeletal mesh asset into “face” or “Torso” but it doesnt move when animating with LIVE Link.