Custom maps scheme (DOw

Yo!
I was wondering, what are the current possibilities with custom maps akin to Counter Strike & Unreal Tournament?
If i want to make a game which people can make custom maps for, there’s a few things I need:

  1. Map exporting tool. Does it exist in UE4?
  2. Downloading of maps and assets. when people join a multiplayer game with custom maps, it need to auto download of maps and assets
  3. Shared assets framework - So people won’t download assets again if their used in a map they already downloaded?
  4. Gameplay serialization. how is this handled? is it hardcoded in the map (say .umap) when exporting? do i need to write a gameplay serializer/deserializer?

I’ve found this thread on the UT forum:
https://forums.unrealtournament.com/showthread.php?11396-UE4-is-missing-a-map-exporting-tool-and-the-ability-to-load-external-maps-at-runtime

But except saying “Sure it’s possible Since 1999 (c)” I can’t find anything on the topic.

Any help?

  • ehh title got messed up! appreciate if one of the admins can delete the ‘(DOw’ thingy =]

bump of frustration

i shall bump again

Interested in this my self as i hope to support modding in my game now that UE4 has no pay barrier.

I’m guessing the DLC features are the best way to go about it as it seems that is what UE4 is doing atm.

I found this for how to package a level for UT4: https://learn.unrealtournament.com/tutorials/package-and-share?utm_source=launcher&utm_medium=software&utm_campaign=utcreatetab#Level
The plugin code for that can be found under “PackageContent” in the UT4 GitHub source.

I’m not at the stage with my project where I can look into things more so hope that sorta points you in the rightish direction (at the very least its another bump :>)