Custom made Vehicle BP spline component -> static

Hello everyone,

OnPaste.20230501-184229

I just added a spline component in my Vehicle_BP which will represent the route on a road network.

I would like to make it static because whatever position or rotation my car is in, the path is independent of it.

The problem is that if I set the SplineComponent mobility to “static”, then the scene will automatically be set to “static” (I want it to stay on “Movable”).

Is it possible to no longer make SplineComponent a child of Scene, but at the same hierarchical level? I tried and i can’t

The only solution I found is to use an array of SplineComponent in VehiclesManager_BP whose mobility is “static”. Too bad, I found it easier to use one single SplineComponent by Vehicle_BP. What do you think ?