Why don’t you just add a plane with your texture and hide the editor’s grid ?
If you need some snapping or so, you can round the values of the actor’s location at construction, this can look like snapping a grid.
Why don’t you just add a plane with your texture and hide the editor’s grid ?
If you need some snapping or so, you can round the values of the actor’s location at construction, this can look like snapping a grid.