Custom level grid material?

I would like to use my own level grid material but I can’t find where I can specify to use my own material if it is even possible to change it from within editor. I could edit the current material, however, any changes I make to it will be overwritten with the next engine version update.

With console command r.Editor.NewLevelGrid I am able to switch built in grid materials so how could I add an option, for example, r.Editor.NewLevelGrid 3 to use my custom grid material?

just curious as to why you would need to change this? it scales to the grid snap value and isn’t something that affects gameplay.

To add project specific features.

Why don’t you just add a plane with your texture and hide the editor’s grid ?
If you need some snapping or so, you can round the values of the actor’s location at construction, this can look like snapping a grid.

Thanks but that’s a hacky way. I’d prefer to do it properly.