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Custom K2Node issues

Hi guys, first timer here, so be gentle :stuck_out_tongue:

I’m working on project right now with several custom plugins, and I need to create a new K2Node as part of one specific plugin…

My project has a Game and a GameEditor Modules, as well as several Plugins, some of which have their own Editor Module, like Core + CoreEditor, AbilySystem + AbilitySystemEditor, InventorySystem.

I’ve created the K2Node_CustomInput under the CoreEditor Module. The problem is that unless I specifically create a K2Node under the GameEditor module, even an empty one, K2Node_CustomInput will not show up in the blueprint editor. And every time I try to delete the empty node under GameEditor, the K2Node_CustomInput disappears again…

Any idea what’s going on?