I can’t figure out how to make custom items work like a keycard does in Fortnite, mainly having the custom item be granted to the player when they interact with a button, and removing that item from the inventory when they press another button. I’m very clueless when it comes to Verse. It would be a lot more easier for custom items to be directly influenced by devices in the game without using Verse, but there is no other option. I also plan on using something similar where the player can pick up an item and have it removed from their inventory when they activate a trigger. Both are frustratingly impossible for me. If anyone is open to helping me understand/solve a solution I would appreciate it. The Developer AI has been useless for me as it’s never given me code that does what I want.
Hi! depends on how complex the items and interactions have to go, is what you would need.
I used this video:
Custom Items and Inventory | UEFN Build Along that shows a lot of interactions.
And here is the forum post: Custom Items and Inventory | UEFN Build Along - Verse Files - Programming & Scripting / Verse - Epic Developer Community Forums where you can then go the repo and check how the implemented each part and modify/extend to what you need.
Hope it helps.
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Thanks for the advice!
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