Custom Interchange blueprints still not loading

The issue claims to have been fixed: Unreal Engine Issues and Bug Tracker (UE\-256446)

However we still have the issue even after integrating CL: 42880690

Taking a closer look at the changed files, unless I’m missing something, it doesn’t appear to make any logical changes to how blueprint are loading.

Steps to Reproduce
See: [Assert in UE5.5 due to unloaded custom interchange texture pipeline when reimporting [Content removed]

Hi Sora,

The CL you are referring to is a fix to support Python pipelines on reimport.

This CL was done after CL 42152115 which addressed the case of BP pipelines.

That said, I recheck locally on release 5.6 and the BP pipelines are correctly retrieved on reimport. Which version of the editor are you working with?

Regards,

Jean-Luc

Thanks Jean-Luc!

This may be sufficient, we’re using 5.5.4 (Plus our own modifications)