Guys the main drawback in the engine scripting right now is that you can’t add new hotkeys without C++. It would be cool to have an abilty to create new events and list them in keyboard hotkeys window. So you can add new events, link some logic for them inside a blueprint and then assign a global hotkey to it in editor settings. The engine already has all the nesessary features - it can do something similar for gameplay features. It just missing an ability to do the same thing for the editor.
Valve please fix.