I include this header to a .cpp file of an ue4 actor and everything is fine. On a second file , when i try to include the header it says that i have multiple definitions… The a_util.h is stored in my porjects → Source ->projname file.
Hey, with the inline it stops the error builds. I made a function that searches for an asset called FindAsset. When i give the path of the asset for both of my things, then, it is completely wrong. for some reason it takes the asset of another file instead of its own cpp file…