Custom groom for Metahuman imports offset and reversed into UE5

I’m running into an issue where a groom I created for a Metahuman character is importing into UE5 with a messed up transform. It’s backwards and offset from the character’s head:

I used the Bridge exporter to bring the metahuman into Maya 2020, and created the hair with xgen and exported to cache from the Generate > Cache menu. There is no animation on the groom, I’m just trying to export 1 single frame.

Does anyone have an idea of what might be going on? I only jump into Maya from time to time for xgen, so I wonder if there’s something with transforms and things in Maya that’s messing it up. I tried freezing/resetting transforms from the modify menu and re-exporting, but got the same result.