Custom Gravity and Input Orientation

Hello everyone, I’m trying to do a basic blueprint to make my third person character to walk on the walls, everything seems to work fine, except the inputs (the AI_Look)

I can move my camera normally when the gravity is default but once it get on x = 1 (for example) it seems like the inputs still moves on the world orientation. (up and down being left-right and vice versa)

the camera doesn’t change because you only set the controll rotation once after the begin overlap triggers. But even if it would trigger every frame it would be locked as the control rotation would be overiden. what would be the easiest to do is to just make the controller class like here Custom Gravity in UE 5.4 | Tutorial. if you follow those instructions it should work as it seems you want it to work. if you allreadyhave a custom controller you can simply make the new graviy controller the parent of it and it should stilll work fine.

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