Custom GameState crashes Game in PIE

Hi Guys,
most of the code regarding GameState is currently copied from the StrategyGame example, maybe that’s part of why it is going wrong. As soon as I start the game in PIE, the engine crashes. Unfortunately I cannot see any error message because symbols are missing.

This is my GameMode where I set the GameStateClass. Uncommenting the Set GameState Line causes the Crash:

#include "ProjectGrandStrategy.h"
#include "GSPlayerController.h"
#include "GSPlayerPawn.h"
#include "GSGameState.h"
#include "GSIngameHUD.h"
#include "ProjectGrandStrategyGameModeBase.h"


AProjectGrandStrategyGameModeBase::AProjectGrandStrategyGameModeBase(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)
{
	// Set Pawn
	DefaultPawnClass = AGSPlayerPawn::StaticClass();
	SpectatorClass = AGSPlayerPawn::StaticClass();

	// Set HUD
	HUDClass = AGSIngameHUD::StaticClass();

	// Set Player Controller
	PlayerControllerClass = AGSPlayerController::StaticClass();

	// Set Game State
	GameStateClass = AGSGameState::StaticClass();
}

And these are my GSGameState.h and GSGameState.cpp:

UCLASS()
class PROJECTGRANDSTRATEGY_API AGSGameState : public AGameStateBase
{
	GENERATED_BODY()

	AGSGameState();

public:
	FPlayerData* GetPlayerData(uint8 TeamNumber) const;

protected:
	mutable TArray<FPlayerData> PlayersData;
	
};

.cpp:

// Fill out your copyright notice in the Description page of Project Settings.

#include "ProjectGrandStrategy.h"
#include "GSGameState.h"


AGSGameState::AGSGameState()
{

}

FPlayerData* AGSGameState::GetPlayerData(uint8 TeamNumber) const
{
	if (TeamNumber != EGSTeam::Unknown)
	{
		return &PlayersData[TeamNumber];
	}

	return nullptr;
}

I guess I’m missing something very basic and/or obvious, please bear with me.
Thanks for your time and help!

Seems you forgot to fill the TArray PlayersData with FPlayerData instances somewhere.

I’m such a dummy. I copied this to learn / use it, but I gotta be more careful when doing that. Thanks Wurmloch83!
Can you convert this to an answer so I can give you some sweet points?

glad to help :slight_smile: