I’m usually pretty good at working things out on my own, but I’m using unreal engine 4.15.1 and the custom game state just…doesn’t work at all.
I’m new to Unreal Engine. I don’t think I’ve ever been able to get anything relating to “game state” to work. Here’s a list of things that I’ve already done -
I’ve created a custom game mode override -
I’ve assigned the new custom game into the level world settings as an override -
I’ve selected my custom state “NewGameStateBase” in the game state dropdown
This is a brand new project with only starter content in it and no custom plugins running -
And it just fails every time.
It doesn’t play anything in event play or event tick. When I cast to game state it fails.
Unreal gives me no indication whatsoever that the game state exists aside from its existence as a file, its existence in the content browser, and it being assigned in the game mode under world settings.
I’m at my wits end. What could I possibly be doing wrong?