Custom Game State "Blocking" Tick

Some bizarre, I believe, thing is happening to me, just the fact of using a custom Game State blueprint, with basically nothing on it, except a single variable, makes my tick events just don’t fire, if I put the Game State back to GameStateBase, everything is back to normal, do I need to edit something on my Game State for it to “allow” tick to be enabled?

You can not block C++ tick with blueprint, in fact C++ tick is thing that triggers blueprint tick. Do you use any C++?

No, only blueprints.

UNREAL ENGINE 4 | Fixing "Begin Play" won't fire in 4.15 - 4.16+ - YouTube this video was exactly my problem.