Custom fonts not showing up in Widget combobox

Hi all,
I’m trying to add a true-type font into a 2D asset pack I recently published (here) However, the font does nto show up in the combox for a widget blueprint and I can’t figure out how to get it to appear in the list. Here is my font definition:


And here is the material I created for the font:

However, when I create a widget blueprint (UE 4.15 or UE 5.0) and try to access the font for use with a Text control, it does not shoow up in the combobox:

Any ideas what I’m doing wrong? TIA!

  • Jeff

Bump!