Hi, I want to use my own font for a Text Block. How can I use this, because I cannot drag a font asset in the editor?
You can use a ttf or otf file. You have to place it under your game’s Content/Slate folder, I usually do Content/Slate/Fonts/, anything under Slate will automatically get cooked. In 4.6+ we’re planning to investigate unifying the UFont system and the slate ttf file loading code into just having UFont assets that can contain ttf files. Until then it’s just relative paths on the Font property
Do I have to add Slate to the compiling modules for using these fonts?
change Appearance Font
not the Style Font
and then compile and it will work