Trying to add my custom font, but it just shows all white? Spent several hours trying to fix this, but no progress. I even added a brand new completely font to see if its something I did as well as following a tutorial, but it is still just white. What on earth is happenning?
Open font in content browser, if its full of those empty boxes it means it was not imported correctly, so it does not have proper font data, that causes font to be just white.
Does that font show as white in actual widget? Or only in material editor.
The white boxes shows on the Text Renderer. Also, the normal font is working just fine if i use it for widgets.
Do you have similar problems with other fonts or just this one?
Have you tried to import that font under different name? (repeat whole process of importing fonts versions then creating font). Also try in different empty/new project.
If it does have versions like bold italic etc do they work?
it could get corrupted or missing reference to (sub) font version.
They do not work. I even tried making a brand new font and still would not work
So this looks like its engine.
However have you tried it in completely new project?
There is still hope that its some setting somewhere.
okay. I will try it on a new project. While I do that, do you know why my game is not allowing any inputs. It is a vr game and it seemed to work just fine. I did not even update the game and it is starting to do that.
This happened before and then I upgraded the engine version and it worked just fine again, however its doing it again.
Okay. I tried it on a new project and am still getting the same results.
Did you check VR and normal rendering (with disconnected VR display).
VR had limitations compared to normal rendering, esp with sprites.
I did and it still shows the same thing. I am seeing people say its an engine problem, but I am sure its a problem from my part.
Found the issue. My engine at some point got corrupted and had to reinstall the engine.
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