I am working with a new game with some colleagues and we are all pretty new to Unreal.
Right now I am trying to send a request to the server from my client and tell the server I want a new player.
When all player’s have joined the game they open a new level and I want to send the message in the new level’s blueprint, so I created a custom event which is sent to the server from the client OnBeginPlay, but it seems like OnBeginPlay isn’t running on the client when I switch from one level to another. So I tried a new method. When the level starts the server sends a multicast message to all clients and tells them to send a new response to the server with a request player notification.
All clients receive the multicast message and they all call the custom event which is supposed to be the reply to the server. But the server isn’t getting any message. Any idea how I should handle this problem?