Custom events between blueprints

Hello.
I am trying to use a custom event in MyCharacter blueprint which is the Pawn blueprint of the level and I want to fire it when I press F near another blueprint I called “Drop”, so when it overlaps the zone and I press F next to it it fires the custom event from the Drop blueprint which it does but I don’t know why, it just doesn’t do anything in the Pawn, it is supposed to fire the custom event and print a message but when I debug it I see that everything works right in the Drop blueprint and nothing happens in the Pawn blueprint.

I have set up the event function in the Drop blueprint with the right Variable of MyCharacter (Pawn), it is public but it won’t do it anyway. I have tried the first blueprints of the Blueprint_Communication level which does the same thing and it works in the Blueprint-Communication level, but not in mine, is there something I need to do in the level settings ?
Thank you for the help

No need to change level settings, it should simply work anywhere. Try implementing a blueprint interface.

Hi Eresea,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

Is your event bound to a dispatcher?