Custom events across blueprints?

I want my level BP to fire off some stuff in my spawning volume BP.

I thought something like this would work but it doesn’t :confused:



If I can’t execute events then are there any other ways of getting the level BP to communicate with other BP’s?

Look in this Topic

Billy gives a nice tutorial on the Event model.

Sorted it now. Didn’t need any dispatchers, the target in the 2nd screenshot needed to be a proper reference to the BP.