The event is not working on click but working on event tick.
Need some help!!!
Tick updates every frame by continuously sampling data using delta time. The button click would sample only once per click; there’d be very little visible movement even if you mashed it.
Perhaps tell us what you’re expecting to happen when you click the button.
You could control execution flow with a Gate, for example:
Clicking the button Opens the Gate and allows Tick to execute nodes beyond it. Clicking again would close it.
Hard to advise precisely without understanding what’s really needed.
you need to enable actors to be able to click on them but i forgot where that setting is…
It’s in the Player Controller - click events. But this is a widget, it seems…