Custom_Event won't fire. Problem in variable!?

Hello,

SO im trying to do what should be a simple thing, call a custom even from one actor to another
Sounds simple enough…

Using the Blueprint_Communications, I’ve been using an example that works.
HOWEVER, if I simply switch out the variable for one I create to be identical, it doesn’t fire.

I’m setting the VARIABLE TYPE to be exactly the same, the target Actor class containing the custom event.
What am I missing??!? please please help!

alt text

Ok I get it. Needs to be called from Level Blueprint :S