I started using a level generator from marketplace. It is not working as intended, it is suppose to have some events that can be called in the editor but they are not in the editor. I went into the blueprints to see what was going on and the custom events have a cog and f symbol on them and I have never seen this before. Can anyone tell me what this is and why it can’t be called in editor even though I have the call in editor checked true. The custom event in question is the ConvertLevelToActors in the picture below. It is beside a regular custom event for reference. Thanks!
It means you can run the node from the editor: