I thought I was getting pretty good with Event Dispatchers, I find them to very very helpful for keeping things organized. However, I’m banging my head on this most recent attempt to use them. Every thing is so simple that I can’t for the life of me make sense of why its not working.
In the above image, when the Event Dispatcher is bound to the Custom Event I should be getting two different lines of text on my screen but instead I only get the one following the Bind Event not the Custom Event.
I get no errors or warnings. The actor being referenced for the Bind Event is valid. I’m kind of at a loss.
Problem fixed. Everything was working, except for my blueprints that load up the child actors that determine what abilities an enemy has. It wasn’t being set correctly. Once I fixed that everything else worked.