Custom event return none on server

Hello. I have a problem with custom events.
I put a raytrace and I want the client to send the hit component and the hit actor to the server.
The server receives the “hit actor” but the “hit component” returns NONE.
This blueprint worked very well some time ago but I realized today that it no longer works when I did not touch the blueprint. It may have been since I upgraded the ue4 version of my project but I’m not sure. I am in version 4.21 (I tried with 4.24).
If someone knows where the problem comes from it will save my life: D

help please :frowning:

still no one? :frowning: