I’m not sure what’s going on in your blueprint code, but all you need to do is this:
- Create an event dispatcher from the Event Dispatchers section (that’s listed right under the Variables section, inside the My Blueprint window which should be on the bottom left by default)
- Connect it to whatever you want
- In your other blueprint, get a reference to the blueprint that has the event dispatcher
- Drag out of the reference, release your mouse on an empty space and search for “bind” on the menu that pops up, then select “Bind Event to ExampleEventDispatcher” from there
- Finally bind it to your custom event.
Hope this helps!