The top part runs fine, but the event under that never runs, even when it’s called from the 1st blueprint.
I am pretty new to UE and blueprints, if someone could help me that would be fine.
I’m not sure what’s going on in your blueprint code, but all you need to do is this:
Create an event dispatcher from the Event Dispatchers section (that’s listed right under the Variables section, inside the My Blueprint window which should be on the bottom left by default)
Connect it to whatever you want
In your other blueprint, get a reference to the blueprint that has the event dispatcher
Drag out of the reference, release your mouse on an empty space and search for “bind” on the menu that pops up, then select “Bind Event to ExampleEventDispatcher” from there
Thank you, this worked. I don’t get why I would need to bind the event though? What I initially did was select the FP_Character variable on the right and then clicked on the plus behind the event under the events section, I don’t get why that wouldn’t work and why it wouldn’t tell me that wouldn’t work.
(I now have this:)
I didn’t get your question though. Not getting any errors doesn’t mean that the code will output according to your expectations. There might not be any mistakes that prevent the code from being compiled, but there sure can be mistakes in your logic. And since the machine can’t read your mind, obviously it won’t tell you that what you had in mind while writing the code won’t actually happen
Also, please check your private messages where I reminded you of an abandoned topic of yours