Custom event not playing on input action; variables met

Trying to configure mantling alongside climbing with my character. I have the code below.

So, the code on the top of this height trace is for mantling. If the surface is in the range of -80 to -70 from the pelvis of the character, it will start the “hang” event that I have to prevent the character from moving unless they press W to climb the wall, or S to fall down.

The range on the bottom is being configured for mantling. I have a surface within the range (the surface is at -64 after printing it’s value during testing), so if the surface isn’t in the range for climbing, it should be for mantling, in which case it will set the variables accordingly.

Then in the event graph, if the variable is set to true and the user press “W”, it should start the “MantleUp” event, right? Well, the montage isn’t playing, and the character’s capsule isn’t moving. I don’t see any reason why it shouldn’t in the blueprint. I have a notify set up in the animation montage right when the character’s animation is set to actually move the character up, and I have the rotation in there to lock the character to the wall’s rotation during the animation. Nothing is happening that I can see. Any ideas?

Solved: No target set on play montage