I’m not sure why this wouldn’t be possible since we have hotkeys for other nodes (including Begin Play event), this one should definitely have one with the many times I’ve needed to create Custom Event nodes.
Since C is already taken by Comment, maybe by default Alt-C click, or whatever. But can we please just get it onto the Spawn Node by Chord list!
Thanks!
Edit: We should have this functionality inside the Editor. We shouldn’t have to use .ini files to add these in. But at least it’s possible.
Not sure, you tell me. Actually, for some odd reason, I thought I saw the ones that were exposed in Editor Settings, but now I can’t find them. But anyway, these settings should all be exposed and if we want to add a new node to spawn and the appropriate hotkey, we should be able to directly from the Editor. .ini editing is so 1990’s.
Does this still work? Editing BaseEditorPerProjectUserSettings.ini doesn’t seem to do anything. I’m trying to make R a shortcut for creating reroute nodes.
Thanks, I’m using this in UE5, not sure why this is still not by default, like if to add custom events was not the most usual thing to do.
The only edit for UE5, the double asterix is not needed, just added it like this:
+Node=(Class=K2Node_CustomEvent Key=E Shift=false Ctrl=false Alt=false)
Is just simple as going into edit->editor settings-> type in for keyboard short its or custom Event key binding, insert the one you want (ctrl+e in my case) then cose Window.
Done! I hope this can still help!