I’m wondering if you can attach/edit different event graphs for different actors/objects inside the scene. I’m assuming this is 100% impossible, but I just want to check.
The reason I want this is because the dialog system I’m building has a custom event for each character (different dialog requires different nodes on event)
If that’s confusing, here’s an example dialog. Notice how the dialog is built into an event inside a event graph. I would rather not create a different blueprint for each different dialog.