Issue: Blueprint custom event is firing twice for client but not host.
I have checked all references and there are no duplicates only the event being called and the location its calling it, the event is setup on server and even if i disconnect the event it still fires somehow.
I have tried deleting all the events and recreating them with different names but the new ones still fire twice
The event is a weapon equip event which when i use on the client i can see from the hosts perspective the weapon gets equipped then unequipped almost instantly.
this is the even im talking about, even if i disconect the server and just play the mc event the server is still fired and the mc still fires twice