Custom event firing twice

Issue: Blueprint custom event is firing twice for client but not host.

I have checked all references and there are no duplicates only the event being called and the location its calling it, the event is setup on server and even if i disconnect the event it still fires somehow.

I have tried deleting all the events and recreating them with different names but the new ones still fire twice
The event is a weapon equip event which when i use on the client i can see from the hosts perspective the weapon gets equipped then unequipped almost instantly.


this is the even im talking about, even if i disconect the server and just play the mc event the server is still fired and the mc still fires twice

This is the order of events



From here it fires twice