When i enter my game mode i call some events- this works in pie but not in a standalone game, but why?
when i enter gm i just call an event, which works fine in editor play
then this is all the event does- it doesnt even print a string in standalone
I tried calling a custom event from the OnPostLogin event in a game mode locally which did print the message in both PIE and standalone. I suspect the custom event is not being triggered because the cast is failing. You can test this by attaching a print string to the Failed condition of your cast node.
I deleted this yesterday i guess, but why should the cast fail when it works in pieand lobbyPC ist the deleted Player Controller for this game Mode
The suggestion was only based on how the blueprint looks, I can’t say for certain if that is the issue or what would cause it without further information. Can you confirm if this is the case for you? If so I would try printing the value of NewPlayer when the cast fails to see what it is set to.
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yeah ty i found a workaround