custom editor user settings and .ini hell

I want to automatically open an EUW on editor start but I want it to affect only those who choose to (not whole team). I need to add this to .ini file:

[/Script/Blutility.EditorUtilitySubsystem]
StartupObjects=/path_from_Content/EUW_name.EUW_name

But I don’t know to which ini file. If I’d add it to Project/Config/<platform>/DefaultEditorPerProjectUserSettings.ini it would affect everyone on the team. Tried adding it in those files but it doesn’t work (doesn’t open the widget):

  • Saved\Config\WindowsEditor\EditorPerProjectUserSettings.ini

  • Saved\Config\WindowsEditor\EditorPerProjectUserSettingsLocal.ini

  • Saved\Config\WindowsEditor\Editor.ini

Help…

1 Like

Don’t put it in DefaultEditorPerProjectUserSettings.ini. That file is meant to be shared and will affect the whole team.

For per-user behavior, add it to:

/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini

This file is local and not meant to be committed to source control, so each user can opt in by adding the StartupObjects entry themselves. If it’s not triggering, make sure the EUW path is correct and the widget is marked to load in editor.