Hey Guys!
So using a combination of the plugin tutorial on the wiki and Rama’s custom vertex snapping editor plugin,
I’ve been trying to come up with my own that will allow me to dynamically work with my custom spline actors, etc.
Unfortunately… I’ve hit a snag.
I think I’ve done the descriptor correctly.
Everything builds fine, although I completely ignored Epic’s coding standards,
as I can’t be bothered with the Public/Private/Classes structure, and not to mention it confuses me slightly when I can’t directly reference something.
(I’m still learning though!) :3
I enabled my plugin and what not,
&stc=1
and then I set up the engine reference in the DefaultEngine.ini,
[/Script/Engine.Engine]
UnrealEdEngine=/Script/GDGEdEngine.GDGEdEngine
and then this happens:
&stc=1
I don’t understand why either…
I’ve tried multiple forms of debugging, but I’m not getting any response other than the above…
And it only appears when I do a full rebuild.
I’ve included the source files and the built plugin HERE.
(No real functionality yet… I JUST WANT IT TO WORK)
If any of you can help me at all that would actually be fantastic…
I’m actually annoyed that it builds fine… No debug info,
so I think it must be either the UPlugin file, the build file, the Module file or how I’ve referenced it in the DefaultEngine.ini
Thanks guys as always!
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