Custom Editor (Per-User) Settings

Ok so developer settings also seems to work for putting it in the editor prefs window (registering in StartupModule not needed), but same issue that it only saves the setting between sessions if I save as default.

UCLASS(Config="Game")
class UMyUserSettings : public UDeveloperSettings
{
  GENERATED_BODY()

	
public:
	
  virtual FName GetContainerName() const override { return FName("Editor"); }
  virtual FName GetCategoryName() const override { return FName("Plugins"); }
	
  UPROPERTY(Config, EditAnywhere)
  bool bTestConfig{false};
};